Re: TriStrips, one last time.

Brian Behlendorf (brian@wired.com)
Fri, 9 Dec 1994 18:42:21 -0800 (PST)


On Thu, 8 Dec 1994, Kevin Goldsmith wrote:
> > It is useful for providing caches of scenes, etc.
> > Agreed, the actual motion updates of
> > participants/objects should be handled
> > differently. Earlier discussion mentioned DIS,
> > and that could be incorporated complementary to
> > the http portion later.
> >
> But that would be a kludge. To do this in a
> CLEAN way means changing everything around. Granted,
> this would affect the VRML spec if it stays a 3D
> description language, but future versions of VRML
> need to realize that they cannot be tied to HTTP.

Hopefully there's nothing in the VRML spec that says anything at all
about HTTP. HTML is similar - web browsers would work mostly fine if
HTTP never existed and all transfers were done over FTP or gopher.

Now the question becomes: can we make the 3D description language and the
transport of documents using that language orthogonal, and still have a
workable, scalable, and sufficiently speedy system? I'd like to suggest the
answer is yes, and hopefully people can suggest references that indicate one
way or another.

Brian

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