Re: TriStrips, one last time.
Anthony Parisi (dagobert@netcom.com)
Tue, 13 Dec 1994 18:36:03 -0800 (PST)
>
> > It is useful for providing caches of scenes, etc.
> > Agreed, the actual motion updates of
> > participants/objects should be handled
> > differently. Earlier discussion mentioned DIS,
> > and that could be incorporated complementary to
> > the http portion later.
> >
> But that would be a kludge. To do this in a
> CLEAN way means changing everything around. Granted,
> this would affect the VRML spec if it stays a 3D
> description language, but future versions of VRML
> need to realize that they cannot be tied to HTTP.
>
Kevin, let me just point out that the *current* version is not tied to
HTTP. At all. Do I need to elucidate?
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tony parisi
dagobert@netcom.com "In cyberspace, no one can hear you type"
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