Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10 5/3/83 based; site houem.UUCP
Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!houem!judah
From: ju...@houem.UUCP (#J.KAMINETSKY)
Newsgroups: net.games
Subject: Revised Battleships
Message-ID: <347@houem.UUCP>
Date: Fri, 28-Jun-85 16:39:42 EDT
Article-I.D.: houem.347
Posted: Fri Jun 28 16:39:42 1985
Date-Received: Sat, 29-Jun-85 03:28:50 EDT
Distribution: net.sources
Organization: AT&T Bell Labs, Holmdel NJ
Lines: 622
/* battleships by Judah S. Kaminetsky */
/*cc -obs bs.c -lcurses*/
#define MAX_X 12
#define MAX_Y 12
#define NO 1
#define YES 0
#include <curses.h>
long r;/* for random number generator*/
int myscore = 0;
int hisscore = 0;
int hismoves = 1;
int mymoves = 1;
int nextx, nexty;/* next square to attack if adjacent to previous hit*/
main()
{
WINDOW *mywin;/*player's screen*/
WINDOW *myscrwin;/*players's score window*/
WINDOW *hisscrwin;/*computers's score window*/
WINDOW *hidwin;/* computers hidden screen */
WINDOW *showwin;/*computer's displayed screen*/
WINDOW *recwin;/*computers record of my screen */
int t;
time(&r);/*Seed the random number generator*/
srand((int)(r&0177777L));
initscr();
nonl();
noecho();
cbreak();
err("Battleships System Test 2 - comments to hounx!juda");
mywin = newwin(MAX_Y, MAX_X, 5, 15);
recwin = newwin(MAX_Y, MAX_X, 5, 0);
werase(mywin);
werase(recwin);
wattron(mywin,A_REVERSE,A_BOLD);
label_x(mywin);
wrefresh(mywin);
label_y(mywin);
wrefresh(mywin);
wattroff(mywin,A_REVERSE,A_BOLD);
wattron(recwin,A_REVERSE,A_BOLD);
label_x(recwin);
label_y(recwin);
wattroff(recwin,A_REVERSE,A_BOLD);
set(mywin,'A',5);
wrefresh(mywin);
set(mywin,'B',4);
wrefresh(mywin);
set(mywin,'S',3);
wrefresh(mywin);
set(mywin,'D',3);
wrefresh(mywin);
set(mywin,'P',2);
wrefresh(mywin);
clrtop();
hidwin = newwin(MAX_Y, MAX_X, 5, 67);
showwin = newwin(MAX_Y, MAX_X, 5, 53);
myscrwin = newwin(4, MAX_X+3, 17, 53);
hisscrwin = newwin(4, MAX_X+3, 17, 15);
werase(hidwin);
werase(showwin);
wattron(hidwin,A_REVERSE,A_BOLD);
label_x(hidwin);
label_y(hidwin);
wattroff(hidwin,A_REVERSE,A_BOLD);
wattron(showwin,A_REVERSE,A_BOLD);
label_x(showwin);
label_y(showwin);
wrefresh(showwin);
wattroff(showwin,A_REVERSE,A_BOLD);
setup(hidwin,'A',5);
setup(hidwin,'B',4);
setup(hidwin,'S',3);
setup(hidwin,'D',3);
setup(hidwin,'P',2);
clrtop();
for(t=1;t<101;t++)
{
myttack(hidwin,showwin);
myrecord(myscrwin);
if(myscore>16)
{
msg("YOU WIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
wrefresh(recwin);
wrefresh(hidwin);
endwin();
exit(1);
}
hisattack(mywin,recwin);
hisrecord(hisscrwin);
if(hisscore>16)
{
msg("YOU LOSE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
wrefresh(recwin);
wrefresh(hidwin);
endwin();
exit(1);
}
}
endwin();
}
/*************************************************************/
/* Draw x axis labels */
label_x(win)
WINDOW *win;
{
int x,y;
int ch;
for(y=0;y<MAX_Y;y+=MAX_Y-1)
{
for(x=1,ch=0;x<MAX_X-1;x++,ch++)
{
wmove(win,y,x);
waddch(win,ch+'0');
}
}
touchwin(win);
}
/*****************************************************************/
/* Draw y axis labels */
label_y(win)
WINDOW *win;
{
int x,y;
/* in columns 1 and MAX_X */
for(x=0;x<MAX_X;x+=MAX_X-1)
{
for(y=0;y<MAX_Y;y++)
{
wmove(win,y,x);
waddch(win,y+'`');/*start with char a*/
}
}
touchwin(win);
}
/************************************************************************/
/* Place ship of length len, represented by character ch at coordinates
y, x */
/* direction up, down, right, left from start */
place(win,len,ch,init_y,init_x,dir)
WINDOW *win;
int len;/*length*/
char ch;
int init_y,init_x;
int dir;/*direction*/
{
int i;
char c;
int dir_y, dir_x;
int x, y;
dir_x=xdir(dir);
dir_y=ydir(dir);
/* avoid collisions with existing characters*/
for(i=0,x=init_x,y=init_y;i<len;i++,x=x+dir_x,y=y+dir_y)
{
wmove(win,y,x);
c=winch(win);
if(c!=' ')
{
return(1);
}
}
/* place characters if no collision */
for(i=0,x=init_x,y=init_y;i<len;i++,x=x+dir_x,y=y+dir_y)
{
wmove(win,y,x);
waddch(win,ch);
}
return(0);
}
/*********************************************************************/
/* Determine x direction increment or decrement */
xdir(dir)
int dir;
{
int xdir;
switch(dir){
case 0 :/*up*/
xdir=0;
break;
case 1 :/*down*/
xdir=0;
break;
case 2 :/*right*/
xdir=1;
break;
case 3 :/*left*/
xdir=(-1);
break;
default:
xdir=1;
break;
}
return(xdir);
}
/*********************************************************************/
/* Determine y direction increment or decrement */
ydir(dir)
int dir;
{
int ydir;
switch(dir){
case 0 :/*up*/
ydir=(-1);
break;
case 1 :/*down*/
ydir=1;
break;
case 2 :/*right*/
ydir=0;
break;
case 3 :/*left*/
ydir=0;
break;
default:
ydir=0;
break;
}
return(ydir);
}
/***********************************************************************/
/* generate random number between 0 and high (arg1), retrun random number */
random(high)
int high;
{
return(rand() % high+1);
}
/********************************************************************/
/* place ship for computer*/
setup(win,ship,length)
WINDOW *win;
char ship;
int length;
{
int y , x;
int dir;
while(1)
{
msg("The computer is now placing its ships in a random manner");
x=random(11);
y=random(11);
dir=random(3);
if(place(win,length,ship,y,x,dir)!=1)
{
return(0);
}
}
}
/********************************************************************/
/* get x coordinate from user*/
get_x()
{
WINDOW *xwin;
int i, c;
char ch;
xwin = newwin(1, COLS, 1, 0);/*line 1*/
werase(xwin);
wprintw(xwin,"Enter x (horizontal) coordinate [0-9] (q to exit):\t");
touchwin(stdscr);
wrefresh(xwin);
c=getch();
out(c);
waddch(xwin,c);
touchwin(stdscr);
wrefresh(xwin);
return(c-'0'+1);
}
/********************************************************************/
/* get y coordinate from user*/
get_y()
{
WINDOW *ywin;
int i, c;
char ch;
ywin = newwin(1, COLS, 2, 0);/*line 2*/
werase(ywin);
wprintw(ywin,"Enter y (vertical) coordinate [a-j] (q to exit):\t");
touchwin(stdscr);
wrefresh(ywin);
c=getch();
out(c);
waddch(ywin,c);
touchwin(stdscr);
wrefresh(ywin);
return(c-'a'+1);
}
/*********************************************************************/
/* get dir from user*/
get_dir()
{
WINDOW *dirwin;
int i, c;
char ch;
dirwin = newwin(1, COLS, 3, 0);/*line 3*/
werase(dirwin);
wprintw(dirwin,"Enter Diretion, 0 is up, 1 is down, 2 is right, 3 is left: (q to exit)");
touchwin(stdscr);
wrefresh(dirwin);
c=getch();
out(c);
waddch(dirwin,c);
touchwin(stdscr);
wrefresh(dirwin);
return(c-'0');
}
/*********************************************************************/
/* place ship for player*/
set(win,ship,length)
WINDOW *win;
char ship;
int length;
{
int y , x;
int dir;
char msg_str[80];
while(1)
{
sprintf(msg_str,"PLACE SHIP %c, length %d avoiding collisions",ship,length);
msg(msg_str);
if(verify(x=get_x(),0,10)==1)
{
continue;
}
if(verify(y=get_y(),0,10)==1)
{
continue;
}
if(verify(dir=get_dir(),0,3)==1)
{
continue;
}
if(place(win,length,ship,y,x,dir)!=1)
{
touchwin(win);
return(0);
}
}
}
/***********************************************************************/
msg(str)
char *str;
{
WINDOW *msgwin;
msgwin=newwin(1,COLS,0,0);
werase(msgwin);
wattron(msgwin,A_REVERSE,A_BOLD);
wprintw(msgwin,"%s",str);
touchwin(stdscr);
wrefresh(msgwin);
return(0);
}
/***********************************************************************/
verify(c,low,high)
int c;
int low;
int high;
{
char msgstr[80];
if(c<low||c>high)
{
sprintf(msgstr,"%c is out of legal range %c to %c",c,low,high);
return(NO);
}
else
{
return(YES);
}
}
/*********************************************************************/
/*player attack computer - goes to attack coordinates on hidwin*/
/*and copies ch (+attributes?) to showwin - touchwin and refresh showwin*/
/* allows duplicate moves but does not score duplicaate hits*/
myttack(hidwin,showwin)
WINDOW *hidwin;
WINDOW *showwin;
{
int y , x;
int hit;
char c;
char d;
char msg_str[80];
msg("ATTACK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
while(verify(x=get_x(),0,10)==1)
{
}
while(verify(y=get_y(),0,10)==1)
{
}
wmove(hidwin,y,x);
c=winch(hidwin);
if(c!=' ')
{
hit=YES;
c='+';
}
else
{
c='-';
}
wmove(showwin,y,x);
d=winch(showwin);
if(hit==YES&&d==' ')/* first hit - not repeat */
{
flash();
myscore++;
}
wattron(showwin,A_REVERSE,A_BOLD);
waddch(showwin,c);
touchwin(showwin);
wrefresh(showwin);
}
/***************************************************************************/
/* clear top of screen */
clrtop()
{
WINDOW *topwin;
int i, c;
char ch;
topwin = newwin(5, COLS, 0, 0);/*top 5 lines*/
werase(topwin);
touchwin(topwin);
wrefresh(topwin);
}
/*********************************************************************/
/*computer attack player - goes to attack coordinates on recwin*/
/* checks recwin - blank means haven't attacked here yet */
/* if so go to coord on mywin - attack & record result on recwin */
hisattack(mywin,recwin)
WINDOW *mywin;
WINDOW *recwin;
{
int y , x;
char c;
char mark='-'; /*miss*/
clrtop();
while(1)
{
if(nextshot(recwin)==YES)
{
x=nextx;
y=nexty;
}
else if(nextshot(recwin)==NO)
{
x=random(11);
y=random(11);
}
wmove(recwin,y,x);/*check for repeat move*/
c=winch(recwin);
if(c!=' ')/*repeat move */
{
continue;
}
else
{
wmove(mywin,y,x);
c=winch(mywin);
if(c!='-'&&c!=' ')/*hit*/
{
flash();
mark='+';/*mark recwin with hit*/
hisscore++;
}
wattron(mywin,A_REVERSE,A_BOLD);
waddch(mywin,mark);
touchwin(mywin);
wrefresh(mywin);
waddch(recwin,mark);
/*mark square as tried already and result - for blank or + for hit */
touchwin(recwin);
return(0);
}
}
}
/***********************************************************************/
err(str)
char *str;
{
WINDOW *errwin;
errwin=newwin(1,COLS,23,0);
werase(errwin);
wattron(errwin,A_REVERSE,A_BOLD);
wprintw(errwin,"%s",str);
touchwin(stdscr);
wrefresh(errwin);
return(0);
}
/***********************************************************************/
out(c)
char c;
{
if(c=='q')
{
endwin();
exit(1);
}
}
/*********************************************************************/
myrecord(win)
WINDOW *win;
{
werase(win);
wprintw(win,"hit %d ",myscore);
wprintw(win,"move %d\n",mymoves++);
touchwin(win);
wrefresh(win);
}
/*********************************************************************/
hisrecord(win)
WINDOW *win;
{
werase(win);
wprintw(win,"hit %d ",hisscore);
wprintw(win,"move %d\n",hismoves++);
touchwin(win);
wrefresh(win);
}
/************************************************************************/
/* check win for previous hit and choose next guess at adjacent square */
nextshot(win)
WINDOW *win;
{
int y;
int x;
int ax;
int by;
char c;
for(by=1;by<MAX_Y-1;by++)
{
for(ax=1;ax<MAX_X-1;ax++)
{
wmove(win,by,ax);
c=winch(win);
if(c!=' '&&c!='-')
/* space was hit previously */
{
x=ax+1;/*right*/
y=by;
if(check(win,y,x)==YES)
{
return(YES);
}
x=ax-1;/*left*/
y=by;
if(check(win,y,x)==YES)
{
return(YES);
}
x=ax;
y=by+1;/*1 square down */
if(check(win,y,x)==YES)
{
return(YES);
}
x=ax;
y=by-1;/*down*/
if(check(win,y,x)==YES)
{
return(YES);
}
}
}
}
return(NO);/* no untried squares adjacent to hits */
}
/*******************************************************************/
/* check y,x on win, return YES if blank - not shot at yet
return NO if not blank */
check(win,y,x)
WINDOW *win;
int y;
int x;
{
char c;
wmove(win,y,x);
c=winch(win);
if(c==' ')
/* adjacent to previous hit & blank */
{
nextx=x;
nexty=y;
return(YES);
}
else
{
return(NO);
}
}
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