> The coordinate space controversy seems to be biased to programmer-centric
> views. If we are modeling virtual reality, then we ought to look at reality
> for default models.
would make a lot of sense to use a coordinate system that is natural
for architectural plans, i.e. to have X and Y in the plane of the plan
and Z upwards in the vertical direction. For a right handed coordinate
system that gives:
X increasing to the right
Y increasing into the screen
Z increasing up the screen.
I want to choose my coords to simplify the *design* of the VR scene
*NOT* an artifactual viewing position.
-- Best wishes,Dave Raggett
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