> 2. orientation (TOP and FORWARD vectors see below)
not needed. All objects are defined in their own local coordinate
space with the +Y axis being TOP and the -Z access being FORWARD
> 3. bounding box (8 points, simple 3-space for now?)
can be (and should be if objects can move) computed on the fly.
> 4. name
ok
> 5. the URL for the actual polygon list.
the polygon list should be part of this definition, I think.
>
>-- End of excerpt from Brian Behlendorf
Kevin